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Date Created: 8 July 2022

No. of people involved: 13

Length of project: 4 weeks

Tools: Unity, C#

At the time, we were halfway through the Artificial Intelligence subject at AIE (Academy of Interactive Entertainment), and we had a week break. I wasn't entirely happy with the knowledge I already had, so I took it upon myself to further my knowledge of how pathfinding works in video games, along with creating a cool app that shows off how each algorithm works. 

I wanted to have a deeper understanding of why some algorithm's are better than others, and in what kinds of area's or maps each one would be useful in. The app uses Breadth First Search, Depth First Search, Dijkstra's Algorithm and A star. 

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